Spencer Morris
SOFTWARE / HARDWARE / IDEAS

Spencer
Morris.

I build software, write about AI, and am learning to make things that move.

Explore the projects
A FIELD GUIDE TO MY WORK
A neon-lit futuristic city plaza from Per Aspera production artworkALWAYS
MAKING
SOMETHING.
City environment artwork from Per Aspera.
01 / SOFTWARE

Software & projects.

Businesses, tools, and places to get things done.

A futuristic skyline beneath a violet sky, from Per Aspera concept artwork
ANOTHER FUTURE IS POSSIBLE

Second
Renaissance.

AI should expand what people can make. Art, films, science, software, and things we haven't thought to try yet.

Read the project
02 / THE WORKBENCH

The workbench.

Prototypes, ongoing work, and a few older projects. Some are local experiments; some are built for a particular business.

01Game development / prototype

Staff Games

An AI-assisted game studio with scene editing, assets, simulation, and multiplayer tools.

02Fiction / in development

Per Aspera: The Show

A screen adaptation with character designs, storyboards, and production experiments.

03Game / experiment

Rocket League Web

A browser car-soccer experiment with physics, bots, and multiplayer networking.

04Engineering research

CAD Autonomy Experiments

Testing whether agents can discover missing requirements and make reliable, constrained CAD edits.

05Website

Lumpkin Development

A real-estate website covering industrial, retail, office, and flex properties.

06Developer tools

Agent Tooling

Local subagent tools, coding workflows, and reusable instructions for working with AI.

07Hardware / prototype

Physical Product Compiler

From typed specifications to CAD, printable parts, assemblies, and simulation.

08Business software

Metro Trailer

An operating platform for trailer rental: dispatch, maintenance, contracts, and billing.

09Creative tools / local

Writer’s Room

A screenplay workshop with persistent AI writers, scene ownership, and editorial review.

10Game / in development

Full Faith

A nine-episode first-person Unity campaign adapted from a screenplay.

11Game / experiment

Street Craft

Block building and digging inside real streets, using Street View and building geometry.

12Research

AI-native Hardware R&D

Studies of mechanical alignment and industrial layouts. Research and simulation, with physical testing still ahead.

13Interactive concept

Robotic Jellyfish

A 3D technical dashboard with animated subsystems and simulated telemetry.

14Hardware / concept

DECK/01

An interactive model of a personal infrastructure node with a detachable e-ink terminal.

15Mechanical design

Sim Rig Mounts

Quick-swap controller sleds and a common clamping base for a desk-mounted simulator.

16Architectural visualization

Christ Church Plaza

An interactive 3D interpretation of landscape plans, paths, grading, and architectural context.

17Finance / experiment

Trading Desk

Testing whether hedged prediction-market pricing discrepancies survive real execution.

18Security tooling

Dojo

A local harness for repeatable network assessment, evidence collection, and findings management.

19Personal software

DebridFlix

A media library and discovery interface with filters for genre, mood, and story structure.

20Developer tools

Bootcamp Launcher

A desktop launcher for workshop projects and publishing.

21Business software

Storage Levers Finance

A dedicated finance portal alongside the storage operations platform.

22Local experiment

MW2 Browser Campaign

A browser reconstruction of the S.S.D.D. training mission using a local retail installation.

23Music / archived

Musephoria

A peer-feedback exchange for musicians, worked on from late 2023 through mid-2025.

03 / WRITING

Per Aspera.

Longer thoughts on AI, compute, geopolitics, and philosophy. Also fiction, screenplays, and the occasional detour into hardware.

Visit Per Aspera
04 / A COMMON THREAD

Most of my work comes back to the same question: what can one person do now that they couldn't do before?

I'm exploring that through software for real businesses, tools for creative work, and experiments in electrical engineering, robotics, and games.